I’ve been working on the live visual engine for my performances lately.
I’ve fed Cold in December through it, analyzed it by means of a bark analysis, and rendered it as if it where a terrain by using AndrĂ© Sier‘s a-objects. visualized the analysis as 3D text and although it’s a first step, I already like the quality. Next up is the kinect’s depth map integration for that ‘human’ factor.

now I just need to upload the movie!